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EnterTWITCHment

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All the entertainment programs of the students of Audiovisual Communication.

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¿Qué es?EnterTWITCHment

What is it?

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Creation, development and adaptation of entertainment formats and programs. Through the writing of scripts and the production of their projects, students in the 3rd year of Audiovisual Communication study the subject "Entertainment programs" with Enrique Guerrero.

Everything students see in theory, they then apply at internship. They learn about creative trends, legal protection, economic viability, pre-production, recording and post-production, and technological innovation, while creating entertainment products.

¿Cómo se organizan?

How are they organized?

¿Cómo se organizan?EnterTWITCHment

The class becomes a major producer of audiovisual entertainment content divided into groups, each led by an executive producer. Its goal is to develop an original, innovative and quality entertainment format and produce its pilot program.

Your entertainment products have to entertain the viewer and bring an improvement to current television. They must also be informative, i.e., the audience must learn something.

The special event of this subject is the "EnterTWITCHment", in which one of the groups produces live, via YouTube, the premiere program of the pilots of the other teams.

This is one of the main streaming platforms for live broadcasting: many influencers broadcast their content through it. In addition, it offers voting systems that allow to choose the pilot program that has been most liked. The idea is that students learn to interact, not only among themselves, but also with the audience.

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"There are issues that have to do with the specialization of subject itself and other skills that are generic and that are useful for this profession and many others: knowing how to tell a story, write, work in a team."

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"Entertainment products have, above all, to convey a story. People always have something to tell.

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"We must not forget that it is a learning process. The goal is not just that students get something distinctive in their entertainment products, but that they learn in that pursuit."

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Enrique Guerrero, professor of subject Entertainment Programs

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PILOT PROGRAM

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Emisión en directo el 26 de abril a las 16:00h. | Enlace próximamente disponible

Live broadcast on April 26th at 16:00h .

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Synopsis

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Could an adventure reality show win over a program where LA is dominant? Plano Maestro is the first and only talent show for television program creators. It is a "program of programs," where five of the country's top entertainment content creators compete for a spot on television. The director who submits the best pilot is the winner. The award? A briefcase containing a document to be signed with a network inside and, thus, give the opportunity to produce their own show. But... Who decides which is the best project?

A demanding jury formed by three professionals evaluates their ideas together with the greatest judge of all times, the audience. Among the jury is an individual that no one expects... Kermit the Frog! A muppet who, as the protagonist and participant of many hours in the world of entertainment, judges each project. Accompanied by two other professionals of the sector, where one of them, as a special guest, will vary each program. In addition, through a secret ballot, the directors evaluate the work of their competitors. The votes of the directors, the audience and the public are accumulated in a ranking that indicates which project is in the lead.

So, can an adventure reality show beat a program where AI is dominant? This question can only be answered by Plano Maestro, where creativity reigns supreme and drives young creators who will shine tomorrow. Are you afraid of success?

Welcome to Craft Attack, the exciting talent show where creativity becomes an epic battle! In each episode, two craft enthusiasts compete from the same concept to create against the clock a work of art with budget limited. After the choice of materials and after a series of dynamics that can help or hinder them in the elaboration of the craft, they are judged by an art critic who decides who is the deserving winner of the golden mallet, which is used to smash their opponent's work.

In each episode, the presenter offers an illustration or reference letter for the contestants to use as the basis for the craft. Afterwards, the contestants buy the materials with a minimum budget (10 euros) to materialize their ideas; from glassblowers to origami enthusiasts. On two occasions they have the opportunity to spin a roulette wheel that influences positively or negatively the development of their handicraft. Throughout development the contestants feel the threat of the weather and the golden mallet, which can ruin their work.

Once the time is up, an art expert judge decides which craft is the winner. The presenter hands the golden gavel to the winner, who smashes the loser's work. But this is where the real excitement begins: throughout the creation phase, the contestants face a series of unexpected twists and turns. A roulette wheel decides their fate, giving them advantages, such as "loose hands" to steal materials from the opponent, or disadvantages, such as working "blind" or with only one hand. Chaos is guaranteed with surprises such as the "crazy party" that will make the contestants lose their attention! In addition, there is the figure of the meteorite, which can be thrown at one of the contestants in order to destroy his work halfway through!

Finally, the moment of truth arrives: the jury's evaluation , which will decide which of the creations deserves the degree scroll masterpiece. The winner not only gets the glory, but also has the power to destroy the loser's work. Who wins this battle of creativity and skill guide ? Get ready to witness exciting moments, unexpected surprises and mind-blowing crafts in Craft Attack!
 

 "A Través del Cristal" is a new competition docushow where two "foodie influencers" travel to the best wineries around the territory to compete against each other to challenge their tasting skills in front of their own communities of followers. Upon arrival, they enjoy the winemaking landscapes and learn more about the processes from the experts... But not everything is so easy. During the visit, they learn the secrets of each phase by facing creative, cultural and physical challenges. Overcoming or not these challenges will make competing in the last test of each program, the blind tasting, more or less difficult to detect the wine of the winery. In each program, one foodie is the winner and his or her score is added to the season's ranking that decides which of them is the foodie with the most developed taste and therefore the best prescriber of gastro content.
 

Generaciones Unidas is an innovative entertainment program that delves into the richness of intergenerational differences through constructive conflict. In this unique space, four participants representing different generations come together to have candid conversations, debate provocative questions and share emotional and laughter-filled moments.

The goal is to explore and expose the varied life experiences and world views among children, youth, adults and grandparents. The format of the program involves posing a series of questions related to an assigned topic . Each question challenges the participants, pushing them to their
and encouraging them to reflect on their perspectives.

The ultimate reward of Generations United lies not only in the valuable life lessons gained, but also in the laughter shared and the experiences that enrich each participant.

The program seeks not only to highlight differences, but also promote understanding and mutual respect through dialogue. Generations United becomes a space where the diversity of opinions and experiences is celebrated. Participants and the public are provided with a unique opportunity to learn about, and enjoy, the diverse perspectives that each generation brings to the world.
 

 In the opposite field we put to test the ADAPTABILITY of athletes to other disciplines through a dynamic talent show. Semi-professional and charismatic athletes exchange their respective disciplines for a day, to face the challenges of a sport different from their own and put to test their abilities and skills through a circuit of different exercises. Two aspirants duel in each episode with the goal of overcoming the various phases until they reach the grand finale, goal .

The 1001 deaths of Paco is a peculiar mystery gameshow: Paco, the charismatic presenter and protagonist, has died and finds himself trapped in a limbo as he is unable to remember the events that led to his death. Paco seeks the financial aid of three people with a detective complex who join forces to help him remember the reason for his death and get his soul to be free and reincarnated, in order to get Paco's reward. However, Paco is a bit of a jinx. His death is recurrent (he'll be fine, don't worry) and therefore in each episode the contexts, scenarios, aesthetics, objects and accidents will be different. In the same way, in each episode, Paco will bring different contestants who will try to find out why he died that time. Will they be able to solve the enigma behind Paco's death?
 

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