WISE
Well-being in the use of the Internet, social media, and digital entertainment
The rise in problematic behaviors among Spanish youth—such as intimate partner violence, sexual abuse, and excessive alcohol and drug use —is causing considerable public alarm. research the personal and social effects of mass media has a long tradition in the social and health sciences. In recent years, the widespread adoption of smartphones has enabled potentially ubiquitous and constant consumption of digital entertainment through social media, video-on-demand platforms, and video games.
Eighty percent of young Spaniards use the Internet for daily leisure, spending an average of nearly 7 hours on digital entertainment. This growing exhibition media models and narratives acts as a powerful factor in socialization and Education, shaping attitudes and behaviors. exhibition to certain media can lead people to perceive social realities as presented by the media. For example, exhibition violent video games can increase aggression, or consumption of sexually explicit media can increase permissiveness toward sexual aggression.
core topic Questions

What types of content are most common in the digital entertainment habits of young Spaniards?

Is there a association the digital content consumed and the Degree acceptance of or involvement in risky or antisocial behaviors?

How do parental norms and the Education during adolescence influence this link between digital media use and risky behaviors?
Project's goals
Explore the young people's use of the media, their social attitudes and behaviors (with family, friends, and romantic partners).
Objectively evaluate the seriousness of the content featured in the digital media they consume.
Determine whether the normalized and justified problematic behaviors because role models in digital media influence the attitudes and behaviors of young people.
Evaluate the the influence of parenting styles and norms in this process.



